Brand new, more enhanced Futebol Made in Brazil (FMB 2.0)

The new version of FMB offers all the tactical aspects described in the educational methodology per age group with complete player movements. The animation combines text and graphical descriptions of all the concepts applied by the educator along with a new and improved module to register and control athletes.


“Create your own tactical practice

With FMB 2.0, the educator is capable to adjust, modify, or insert new training ideas instantly.

Game Analysis

Game Analysis

with reporting functionality and tools to help an educator elaborate a specific practice.

Description of concepts

Description of concepts

developed in each age group in accordance with the tactical complexity within an education methodology specific to Brazilian football.

FMB 2.0 relies on two very important tools to help educators understand the applied concepts:

A – The new software allows educators to put into practice all the creativity and strategy taught in each concept through electronic animated buttons. This allows an educator to use their own ideas by creating new tactical formations and editing animated plays through various screen views.

B – Game analysis will help in building tactics to defend and then counter-attack different plays made by the opponent.  This game analysis is transformed into FMB 2.0 with all the appropriate data giving the user the ability to create animated plays. The same play demonstrated by an opponent during a game, can be inserted into the FMB software to properly defend and attack utilizing strategies of the BFUT methodology.


Brazilian football has been one of the best in the world in recent decades. This is due to individual technique and the ability to improvise in the offensive end of the field.  What few understand is that beyond the individual technique, Brazil has been crucial in the tactical evolution of the game since 1970. Examples include: diverse tactical formations, utilization of outside full-backs as an attacking option, evolution of the midfielder as a link between defense and offense, and much more… Unfortunately, the tactical evolution in Brazilian Football along with its technique has been very little analyzed, improved or applied in a way where it’s educationally progressive and methodical.

Rarely do we see publications on Brazilian football tactics.  With a dream of creating a way to design, apply, and manage Brazilian educational tactical concepts for football lovers across the world, BFUT – Instituto Brasileiro de Futebol and INDEX Sistemas Personalizados created the second edition of Futebol Made in Brazil (FMB 2.0).

The Software is an extension of the book The Principles of Brazilian Soccer published by Thadeu Goncalves, President of BFUT – Instituto Brasileiro de Futebol.  The software focuses on BFUT’s six principles of Brazilian Football: Planning, Behavior – Comportment, Physical Conditioning, Technical, Tactical and Psychological. BFUT’s methodology and principles has been presented and implemented to thousands of football professionals around the world.

The Software Football Made in Brazil 2 .0 comes with easy to learn terminology for the end users along with interactive diagrams illustrating the different Brazilian football concepts.

Objective of FMB 2.0

The objective of “Football Made in Brazil 2.0″ is to establish an educational evolution specific tor the principles of Brazilian football tactics. FMB 2.0 brings 20 years of research, analysis, explanation and implementation towards numerous concepts with a pathological progression to youth level players.  At an early age, a player is able to understand the how, why, and when to apply each concept (positioning) to further enhance their intellectual evolution of the game.

The software focuses on establishing a single terminology to facilitate the communication between the educator (term applied to a football professional, being a former professional player or a physical education teacher) and its athletes.

FMB 2.0 is divided into 4 steps:

Each step was prepared with a combination of verbiage accompanied by moving diagrams (Animated), explaining and illustrating each of the concepts in each of the levels.

STEP 1-The Evolution of Football Tactics 

In this step you will find the tactical evolution of world football and the importance of the Brazilian Football in this process, beginning with the negative experience of the 1966 FIFA World Cup in England. It’s fundamental to understand the different tactical variations applied over the past 35 years and their influence in football today.

STEP 2- Educational Development 

Divided into three levels: 
Level 1 – U13 – Tactical Formation 4-3-3, 
Level 2 – U15- Tactical Formation 4-4-2, 
Level 3 – U17- Tactical Formation 3-5-2. 
In this step, the concepts were observed, tested and applied for the past 12 years in different countries, mainly in Brazil for the last 3 years.

An athlete can be educated to all tactical concepts using a pedagogical and educational progression from start to finish.
Each concept comes with an explanation that will facilitate the understanding between its technical staff and their athletes. Communication between both educator and athlete is studied before, during and after training/games, analyzing potential issues and the best way to resolve each.
Note; Many concepts can be applied to U20 age groups and Professional teams.

Step 3- Educational Planning 

This step will enable a user to put into practice all the applied concepts with their own creativity and strategy. Tactical plays and positioning on the field are applied through electronic animated buttons, allowing a user to create and edit new tactical formations with various views of the playing field.  FMB 2.0 provides a more pleasant and user friendly layout including: a wider range of colors to create and design team and goalkeeper uniforms, ease to change and register games, and create tactical plays with multiple instances.  The new version of FMB also includes a new module to train “set pieces” as well “dead balls”, commonly used in the college and professional level.

Step 4 – Register and Control Athletes

In this module, the user can register the following information for its players:
A user can also insert a link to a video posted on the Internet (YouTube) at a desired location.  One can attach a video footage to the athlete’s profile and send to a desired school, institution, or professional club.
Once the athletes are registered, FMB 2.0 has the capability to filter by sport, age group, position, and gender.

In the new FMB 2.0, the software administrator has also the ability to manage users by
access rights and permission to pre determined modules.

FMB 2.0 is compatible for use with Windows XP, Vista, and 7 on 32 or 64 bit.  New 2010 edition can also be installed on Mac OS/X systems with Java Virtual Machine (JVM) v1.6.10 installed on your computer.  Languages include English, Spanish, and Portuguese.

Player Photo Passport/Visa Information
Contact Information Medical Information (Vaccination, Allergies, etc…)
Player Position Playing History (Resume)
Gender (Male/Female) Education (studies, degree)
Financial Reports (expenses/investments) Clothing Size

Features include:

A – Tactical game analysis, enabling a complete report of all tactical formations (Ex: 4-4-2, 3-5-2, etc…), game plan (use of outside fullbacks to attack, application of high pressure for defensive marking, etc…) and strategies (set plays for “dead balls”, corners kicks, etc…)

B – Develop a process to correct issues encountered in each game through visual explanations with animated diagrams.
Users are able to export or import games, tactical plays and games analysis to be presented and discussed with other educators or people from its technical staff.


Football Made in Brazil 2.0 contains a very powerful tool to help you in your day to day called tactical intelligence. This intelligence gives a user the ability to create and edit animated football plays.
The user assembles tactical plays with movements (instances) in a virtual field with animated buttons.
We can compare the concept of instances in FMB 2 .0 to a pass in a real game.  The user builds plays and movements to reflect the positions, ball, and pass exchanged between athletes.

Usage – Details

A user creates a football game with information on line-ups, coaches, uniform colors, tactical formation, etc…  After the game details are provided, tactical plays are named and prepared along with its players.  In order to create an animation and save, a user simply moves the player’s positioning along with the ball.

Ready! Now start the animation and observe the instances created in each play. The user can include as many instances as desired for each game. Prepare your tactical practices, swap your games and plays with the technical staff and send them via email or save to a hard drive.

Very important! 
You can also demonstrate these animations to the players of the football team for the understanding of a desired tactical scheme.

TRY IT FREE FOR 5 days!!!

Identifying the appropriate installation required in your computer for FMB 2.0

To determine the proper installation of the software in your computer, you need to know the computer’s operating system.

If your computer runs on Windows XP, you will need to utilize the 32 bits setup with or without the JRE (Java Run Time).  Example: “SetupEN_FMB2—32-1.0.0-jre.exe”

In case the Windows version is “Vista or Windows 7”, you will need to know if the operating system is running on a 32 or 64 bits computer.  If you do not know what your computer is running, please do the following:

Click Start › Control Panel › Systems and Maintenance › System

A screen will open with information on the System Type, 32 or 64 bits.  From that information, you will know which setup to utilize, example:  For a 64 bits system with Java already installed, utilize the setup “SetupEN_FMB20-1.0.0.exe” or without Java installed utilize the setup “SetupEN_FMB20-1.0.0-jre.exe”

In case you have a Mac Computer with the operating system OS-X 10.5 or 10.6, please utilize the package “FMB20.mpkg”





Futebol Made in Brasil 2.0  Win32 + jre – Windows 32 bit with Java Run Time

Futebol Made in Brasil 2.0 Win32 – Windows 32 bit

Futebol Made in Brasil 2.0 Win64 + jre – Windows 64 bit with Java Run Time

Futebol Made in Brasil 2.0 Win64 – Windows 64 bit

Futebol Made in Brasil 2.0 Mac OS X – Mac OS X